Hank Berger
Software Developer & Motion Designer
Design engineer building interactive experiences. I animate 3D models
and design interfaces that feel good to use. This site is an
interactive WebGL experience with a school of dithered 3D fish β
enable JavaScript to see it.
Employment
Software Developer at Epic Systems on MyChart Bedside β building
patient-facing healthcare applications that help people manage their
hospital stay and recovery journey.
About Me
I've been obsessed with digital art and programming for almost a
decade now. What started as two separate hobbies has now become an
insanely synergistic skillset, empowering me to create incredible
experiences.
- Web β React, Three.js, WebGL, Node.js
- Mobile β React Native, iOS, Android
- Animation β Motion design, Shaders, 3D
Projects
-
Throw to Print
β throwing 3D models at real 3D printers in mixed reality
-
Melee in VR
β Super Smash Bros. Melee reverse engineered onto a Meta Quest 3
-
Projection Mapping
β projection mapping over paintings, worked out with GPT-6 Astra
-
Banana City
β a collaborative world built using Nano Banana
-
2022 Portfolio
β my previous portfolio site for showing off coding and art
-
Motion Planning
β agents navigating dynamic obstacles in real-time 3D
-
Gaussian Splatting
β mobile app for capturing 3D scenes from your phone
Artwork
3D art and motion design made with Houdini, Unreal Engine, and Blender.
Links